9/10/2023 0 Comments Enclave power armor no helmetThis armor remains in the Fallout: New Vegas game files, but the scripts and sounds are not properly implemented.This is further supported by the "MS14" in the EditorID of the armor ( MS14PowerArmorMorphine), which corresponds to the "MS14" EditorID for the related quest You Gotta Shoot 'Em in the Head. In the room that contains the T-51b power armor at Fort Constantine, the terminal to unlock the stasis field and retrieve the armor says "Medical Armor Prototype" indicating that the prototype medic power armor was to originally be held in Fort Constantine.The door leading to the room is located on the outward side of the hallway, the entrance is usually guarded by a deathclaw. Enter through either of the entrances to the sewer, and make the way to the narrow hallway. Old Olney, Olney sewers: The armor is found on a dead Brotherhood of Steel initiate, stuck in a culvert with a wastelander and mercenary, also dead. It is provided by Paladin Gunny in the Citadel, starting the Take it Back! quest, or completing the Anchorage Reclamation simulation. None of the extra functionalities mentioned in the medic power armor manual are available in the game, and despite its claim that even a child could use it, it still requires training to wear. The negative effect suppression is temporary: to permanently fix limbs and cure addictions, the player has to use stimpaks and visit a doctor or use the My First Laboratory, respectively. Regular Med-X can be used as normal, and the effects stack, for a temporary +50 to Damage Resistance. limping when legs are crippled) and any addictions. Med-X administered by the suit is distinct from regular Med-X: the scripts add a Suit Med-X effect, which provides +25 Damage Resistance and temporarily removes the negative effects from crippled limbs (e.g. The player character has to have Med-X in their inventory for this to work, and the armor will automatically add a unit of Med-X to the inventory every 7.5 minutes (2.5 in-game hours). The prototype medic power armor has the ability to administer Med-X, which it will do if the wearer's health drops below 33% or if a limb's health drops below 25%. Finally, the Big MT research company also worked on a stealth suit incorporating drug delivery systems for Med-X and stimpaks, among other features. Auto-inject versions of stimpaks and super stimpaks were also created, for non-power armor users. A similar modification was eventually made available for all power armor models: The medic pump, which automatically injected stimpaks upon taking significant injuries. Whether the contract was extended is unknown. These systems were disabled in the prototype, until the contract was extended. If the defense contract was extended, a production model was to be designed: It would feature an enhanced computer system providing command level data to field officers, an injection system capable of providing stimpaks and other chems, and a self-destruct routine, which would immediately deliver a lethal injection to deserters. The prototype model had limited functionality. The system continuously monitors vitals and injects Med-X as necessary, while the feedback response system - using a Drill Sergeant personality - allows a soldier to simply enter the armor and operate it immediately. The MP-47/A model was a prototype demonstrating the functionality, using the same shell as the T-45 power armor, while incorporating a morphine delivery system with an onboard computer system. Notes: Notes whether the gear has any positive or negative attributes that affect gameplay, as well as variant information.Īllows the Star Player to disguise as a Raider to enter Athens-Tec Mine.A prototype variant of the T-45d power armor, created by an unspecified company in response to a government contract to create a power armor system capable of protecting the operator, allowing use without special training, and acting as an automated medic, injecting various medical substances into the operator upon sustaining injury.
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